Spyro Reignited Trilogy is an Insult To Video Game Physics

            I have never felt more hatred for a video game reboot than the Spyro Reignited Trilogy. Every level in all three games that require quick control movements is awful. Once you start and try to complete every level, I promise you that by the end of it all, you will hate yourself for completing it as the video game Gods constantly torture you with bad underwater controls, glitches that prevent you from completing the game, and worst of all, the camera. With the camera fighting you every step of the way, it’s no wonder why completing these games are a nightmare.

            To summarize everything wrong with these games, it’s best to look at one of Spyro’s biggest drawbacks, Speedways. These levels are dependent on flying, charging, and flaming down certain enemies in a certain amount of time. To put it bluntly, flying in this game feels like ice skating, which, in the original game did not happen. The same goes for underwater segments where Spyro’s movements are so laggy and unresponsive that it’s easier to get hit than to dodge. Many times during my play through, I would have to take a hit because Spyro can’t move the way you want to. How can flying and swimming feel so much like ice skating? I don’t think I will ever understand this.

            The nail in the coffin, though, is the racing segments in the third game, Spyro Years of the Dragon. These races, like Country Speedway, are rigged. This was the last level I ever played, and it encapsulates every wrong with the trilogy as a whole. With the icy controls included, which always makes everything worse, my hatred for this game skyrocketed with how many times I got cheated out of a good run. Notice how I said, “good run.” This is because I don’t know what it feels like to be in third place, that’s how bad this is.

            I got hit by things that weren’t even there as well as a loss because the game thought I didn’t go through one of the rings when I did. The main thing that encapsulates how bad the controls are here is shown through the power-ups that are supposed to help you. Failure to pass every plane is almost always due to the star-boosts that hurtle you towards the water with the already implemented icy controls. When the fireball power up fails to hit the target in front of you and passes them completely, that’s what I decided enough is enough and finally said goodbye to this game.

            My hatred for Spyro Reignited Trilogy is the closest I have ever felt to playing a video game like Getting Over It, one that is designed to make you lose on purpose because of how bad the controls are. Due to these aspects, Spyro cheats you out of easy tasks that even a five-year-old could do if they were programmed better. To sum it up, play the original Spyro games for the controls, play Spyro Reignited Trilogy for the graphics.   

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One thought on “Spyro Reignited Trilogy is an Insult To Video Game Physics

  1. Honestly, people should try the original spyro games via duckstation emulator, that can give new life to the old games, by polishing the texture with just few simple clicks. New reignited trilogy leaks that kind of funny style in graphics, diamonds are not transparent for example etc. My opinion is, beside told here, that the game is not nice. It is has a modern graphic, looks nice, so much animation and details compared to the old PS1 system, but it is just different

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